
Solarpunk Tactics
Company: Obnoxious Genius Games
Published: In development
Platforms: Windows, Linux
Developed using: Godot
My role in the project:
I worked as Advisor and Senior Game Developer, assisting with decision making while also working on improving performance, designing client-server architecture and integration with 3rd party platforms.
Tasks I worked on:
Designed client-server multiplayer architecture.
Performance optimization leading to improved fps rate during matches
Error reporting tool that created detailed tasks on the team’s task board
Client side telemetry and analytics
Automated build tools for multiple platforms
Tactical card game with no-RNG where the player always has access to the full deck. Every move is deterministic. All choice, no chance.
Solarpunk Tactics blends the philosophy of Solarpunk ideals into a Community-driven Multiplayer + Single Player skill-based Deck builder.
Players have to manage their Energy, chain powerful Time Warp combos, and outmaneuver opponents in different game modes.
The game features four factions, each with with a well defined play style, that the player has to combine to build their deck.
Game features:
Single player, rogue-like campaign
1 vs 1 multiplayer
Full featured deck builder
All cards have deterministic effects, no randomness.
Time warp dynamic allows players to use multiple cards on the same turn
Multiple card effects and interactions, creating mind blowing combos
Outstanding visual effects
Beautiful card art
Vibrant original soundtrack