Solarpunk Tactics

Company: Obnoxious Genius Games

Published: In development

Platforms: Windows, Linux

Developed using: Godot

My role in the project:

I worked as Advisor and Senior Game Developer, assisting with decision making while also working on improving performance, designing client-server architecture and integration with 3rd party platforms.

Tasks I worked on:

  • Designed client-server multiplayer architecture.

  • Performance optimization leading to improved fps rate during matches

  • Error reporting tool that created detailed tasks on the team’s task board

  • Client side telemetry and analytics

  • Automated build tools for multiple platforms

Tactical card game with no-RNG where the player always has access to the full deck. Every move is deterministic. All choice, no chance.

Solarpunk Tactics blends the philosophy of Solarpunk ideals into a Community-driven Multiplayer + Single Player skill-based Deck builder.

Players have to manage their Energy, chain powerful Time Warp combos, and outmaneuver opponents in different game modes.

The game features four factions, each with with a well defined play style, that the player has to combine to build their deck.

Game features:

  • Single player, rogue-like campaign

  • 1 vs 1 multiplayer

  • Full featured deck builder

  • All cards have deterministic effects, no randomness.

  • Time warp dynamic allows players to use multiple cards on the same turn

  • Multiple card effects and interactions, creating mind blowing combos

  • Outstanding visual effects

  • Beautiful card art

  • Vibrant original soundtrack

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