Massive Warfare: Aftermath

Company: TinyBytes

Published: October 2018

Platforms: Android, iOS

Developed using:

Unity, PlayFab, Photon

Mobile shooter game where players can have real-time multiplayer battles with all air, ground and water military vehicles in one same game.

Players fight using tanks, helicopters and hovercrafts, taking advantage of team strategies, power ups and level terrain to win!

Vehicles can be customized using different decals and camouflages, either purchased from the shop or as a reward from a seasonal event.

Open chests for a chance to earn incredible rewards!

Join the team chat and plan the next big move with other members, climbing the leaderboards as high as you can.

Game features:

  • Different vehicles types with unique capabilities and controls

  • Per vehicle skill tree

  • Social features such as friends and teams

  • Vehicle customization in the form of decals and camouflage skins

  • Different levels depicting many environments, where teams could use multiple tactics to win

  • Game modes such as deathmatch, team battles, domination, CTF, and more

  • Items appearing during the match allowed for new and different approaches to win

  • Cumulative daily rewards

  • Player and teams leaderboards

  • Seasonal events, during which players have the chance to win special and unique rewards

My role in the project:

I worked as Full stack Game Developer, implementing features both client and server side. The project used Playfab as backend, taking advantage of its Cloudscript to create custom logic, and Photon for its multiplayer features.

Tasks I worked on:

  • Guild invites

  • “Friends” feature, which included private chat between players, match invites and friends suggestions

  • In-game gift store, allowing player-to-player gifting of game currency using in-app purchases.

  • Gacha-like mechanic using weight based probability

  • Currency production mechanic, allowing players to produce a specific currency over time and then trade said currency for in-game items

  • PlayFab integration and authentication, as well as all backend logic using PlayFab's Cloudscript (based on Javascript)

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